I build real-time VFX, shaders, tools and production pipelines that bring ideas to life in games. Over 8 years bridging the gap between imagination and engineering.
Years Experience
Games Released
VFX Assets
Stylized effects with performance in mind across PC and Mobile devices.
Custom HLSL & Shader Graph for striking non-photorealistic visuals & more.
Editor tools & automation that empower teams and cut manual labor to zero.
AI-assisted workflows (ComfyUI / SD) to accelerate art production.
Profiling, batching & rendering strategies ensuring 60 FPS on 2GB devices.
I am a multidisciplinary game developer with over 8 years of experience bridging the gap between engineering and art. From my early days modding GTA to leading art teams and optimizing entire production pipelines, my greatest strength is my versatility. If a tool doesn't exist, I build it. If a pipeline is slow, I automate it. If a team has a gap, I fill it.
I am the ultimate "Swiss Army Knife" of game development. I speak the language of programmers, artists, and producers fluently, allowing me to foresee bottlenecks, lead teams with empathy, and deliver highly polished products on time.